Graphics Programming on BeagleBoard

Dear all,

Currently I want to learn about graphics programming on BeagleBoard.
My question is where should I begin?

Fyi, I have experiences with graphic programming using SDL library.
Can I use SDL for graphics programming on BeagleBoard?
Is anyone here have written tutorial about it?

Second, I also found that there is OMAP35x Graphics SDK. Is anyone
here have tutorial how to use the SDK?
So far, I only got GettingStartedGuide.pdf about it, but I couldn't
find any documentation how to use the API (if any).
Is anyone here can help me?

Thank you for your time!

Regards,
Anggriawan Sugianto

you can try using QT, it’s integrated into OE rootfs.

2010/12/24 Anggriawan Sugianto <anggriawan.sugianto@gmail.com>

I think you mean angstrom, OE is a buildtool, not a distribution

Angstrom Linux, of course!

2010/12/25 Koen Kooi <koen@beagleboard.org>

Thank you for your response. I never use Qt before, but I'll try my
best to learn about it.

Meanwhile, if anyone here ever cross compile libsdl on BeagleBoard and
want to share his/her experience with me, I will be very glad :slight_smile:
Thank you.

Regards,
Anggriawan Sugianto

Also gtk+ is a good graphic language. Many gnome apps are done with
it.
It has good tutorial and doc's support on the internet. Many samples.
Gnome is the gui on top of Angstrom.

djlewis

Not *the* gui, but *a* gui. You can get qt/x11, qt/e, xfce, e17, opie, etc if you want to

did you look for available packages?
fedora for example has a ton of arm SDL rpms available.
use the appropriate package manager for your distro
and search for *SDL*

hth

Dear all,

did you look for available packages?
fedora for example has a ton of arm SDL rpms available.
use the appropriate package manager for your distro
and search for *SDL*

Thank you for your suggestion. I will check about Fedora ARM and its
SDL packages :slight_smile: