I am working toward getting a 3D game written to run on Beagle board.
Ogre3D has GL ES 1.1 support available but it needs some work.
I like the effects possible with the programmable pipeline in GL ES
Other than the fixed function versus programmable pipeline, is there
any advantage to using
2.0 over 1.1? Is there any reason to stick with 1.1?
This will be specific to Omap3, I am not planning to port this to