I'm trying to run the star example from Qt using OpenVG. I am using
Angstom.
I can run the OpenGL examples (hello GL) but strugle to get the OpenVG
working.
it is looking for a driver...
./star -qws -display OpenVG
OpenVG: driver not found
Of course, i have no idea how to get that driver.
I created a /etc/OpenVG.ini using libpvr2d as windowsystem. (i tried
many).
also the graphicssytem plugin is there.
I'm trying to run the star example from Qt using OpenVG. I am using
Angstom.
I can run the OpenGL examples (hello GL) but strugle to get the OpenVG
working.
it is looking for a driver...
./star -qws -display OpenVG
OpenVG: driver not found
Of course, i have no idea how to get that driver.
I created a /etc/OpenVG.ini using libpvr2d as windowsystem. (i tried
many).
also the graphicssytem plugin is there.
how to get it to work?
thanks for any input.
Hi,
To use OpenVG with QWS you need to have the corresponding OpenVG
screen driver plugin. Last time when I checked the sources, Qt didn't
have the OpenVG screen driver plugin for SGX. I'm not aware of the
state or existence of OpenVG screen driver plugin in Qt now.
If you really want to try out OpenVG then you can use QtOpenVG
graphicssystem. For that you need to build Qt with X11 backend.
If your goal is just to try OpenVG we have support for it on the beagleboard
available in our evaluation download if you want to give it a try. It's
built and tested against Angstom.
Hi Philippe,
how did you get OpenGL in QT ?
I'm trying to compile Qt 4.6.3 with opengl support for BeagleBoard
(with angstrom downloaded from narcissus) but I get a lot of error.
I only compiled correctly Qt 4.5.3 with opengl.
Yes, I know but I need to use my own qt version because I'm doing some
test and I need to use qt-creator too.
This is the procedure I use:
1) I edit qt-everywhere-opensource-src-4.6.3/mkspecs/qws/linux-arm-g++/
qmake.conf to use Angstrom sdk
1) ./configure ....options...
2) make
3) make install
4) set qt-creator to use the new qt installation on my pc (slackware
linux) to cross compile for beagleboard
This works fine for all qt version if I don't set -opengl to the ./
configure .
With -opengl the compilation fail for qt 4.6.3 but compile for qt
4.5.3.
The biggest difference between Crank's Storyboard Suite and QT is that we
are data driven and don't require compiling.
Our goal is to provide an environment for both UI designers and embedded
engineer that is designed from the ground up for embedded systems. A widget
based C/C++ environment doesn't lend itself very well to this since only an
embedded engineer can be productive in this environment.
One big benefit is this provides a Model-View-Controller (MVC) architecture
that is completely event driven by default. Every event can cause multiple
actions which drive the UI. An action can cause a data change, screen
transition, animations, call a Lua script or send an message to an external
application over a native API. This gives a clean separation of your UI from
your business logic.