Can anyone verify if Linux framebuffer or 3D graphics works on BeagleBone?

Greeting. I'm trying to use 3D graphics on the BeagleBone, but have
been having trouble. I've asked for technical help on TI's E2E
forum, but so far, no solution.

So, before trying to debug further, can anyone verify if either the
Linux framebuffer or 3D graphics currently works on the BeagleBone and
if so, what kernel and distribution are you using?

I'm using the latest Angstrom 3.1 kernel. According to the build
configuration, it seems the BeagleBone kernel is being developed in a
child stream of the Linux kernel (linux-ti33x-psp-3.1) while the
regular BeagleBoard is using mainline Linux. That sounds like the
BeagleBone kernel is still a work in progress?

Thanks

Uncle Joe wrote:

Greeting. I'm trying to use 3D graphics on the BeagleBone, but have
been having trouble. I've asked for technical help on TI's E2E
forum, but so far, no solution.

So, before trying to debug further, can anyone verify if either the
Linux framebuffer or 3D graphics currently works on the BeagleBone and
if so, what kernel and distribution are you using?

I'm using the latest Angstrom 3.1 kernel. According to the build
configuration, it seems the BeagleBone kernel is being developed in a
child stream of the Linux kernel (linux-ti33x-psp-3.1) while the
regular BeagleBoard is using mainline Linux. That sounds like the
BeagleBone kernel is still a work in progress?