Hello,
I am new to Yocto and trying to get started with the Beaglebone Black. I am trying to enable UART 1 and 2 but I am having no luck. I have tried to follow this thread but was unable to active the UARTs: Enable UART1 in Beaglebone Black Yocto Kirkstone (meta-ti layer) - #19 by apm.
Here is my local.conf file:
This file is your local configuration file and is where all local user settings
are placed. The comments in this file give some guide to the options a new user
to the system might want to change but pretty much any configuration option can
be set in this file. More adventurous users can look at
local.conf.sample.extended which contains other examples of configuration which
can be placed in this file but new users likely wonât need any of them
initially.
Lines starting with the â#â character are commented out and in some cases the
default values are provided as comments to show people example syntax. Enabling
the option is a question of removing the # character and making any change to the
variable as required.
Machine Selection
You need to select a specific machine to target the build with. There are a selection
of emulated machines available which can boot and run in the QEMU emulator:
#MACHINE ?= âqemuarmâ
#MACHINE ?= âqemuarm64â
#MACHINE ?= âqemumipsâ
#MACHINE ?= âqemumips64â
#MACHINE ?= âqemuppcâ
#MACHINE ?= âqemux86â
#MACHINE ?= âqemux86-64â
There are also the following hardware board target machines included for
demonstration purposes:
MACHINE ?= âbeaglebone-yoctoâ
#MACHINE ?= âgenericx86â
#MACHINE ?= âgenericx86-64â
#MACHINE ?= âedgerouterâ
This sets the default machine to be qemux86-64 if no other machine is selected:
#MACHINE ??= âqemux86-64â
Where to place downloads
During a first build the system will download many different source code tarballs
from various upstream projects. This can take a while, particularly if your network
connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
can preserve this directory to speed up this part of subsequent builds. This directory
is safe to share between multiple builds on the same machine too.
The default is a downloads directory under TOPDIR which is the build directory.
#DL_DIR ?= â${TOPDIR}/downloadsâ
Where to place shared-state files
BitBake has the capability to accelerate builds based on previously built output.
This is done using âshared stateâ files which can be thought of as cache objects
and this option determines where those files are placed.
You can wipe out TMPDIR leaving this directory intact and the build would regenerate
from these files if no changes were made to the configuration. If changes were made
to the configuration, only shared state files where the state was still valid would
be used (done using checksums).
The default is a sstate-cache directory under TOPDIR.
#SSTATE_DIR ?= â${TOPDIR}/sstate-cacheâ
Where to place the build output
This option specifies where the bulk of the building work should be done and
where BitBake should place its temporary files and output. Keep in mind that
this includes the extraction and compilation of many applications and the toolchain
which can use Gigabytes of hard disk space.
The default is a tmp directory under TOPDIR.
#TMPDIR = â${TOPDIR}/tmpâ
Default policy config
The distribution setting controls which policy settings are used as defaults.
The default value is fine for general Yocto project use, at least initially.
Ultimately when creating custom policy, people will likely end up subclassing
these defaults.
DISTRO ?= âpokyâ
As an example of a subclass there is a âbleedingâ edge policy configuration
where many versions are set to the absolute latest code from the upstream
source control systems. This is just mentioned here as an example, its not
useful to most new users.
DISTRO ?= âpoky-bleedingâ
Package Management configuration
This variable lists which packaging formats to enable. Multiple package backends
can be enabled at once and the first item listed in the variable will be used
to generate the root filesystems.
Options are:
- âpackage_debâ for debian style deb files
- âpackage_ipkâ for ipk files are used by opkg (a debian style embedded package manager)
- âpackage_rpmâ for rpm style packages
E.g.: PACKAGE_CLASSES ?= âpackage_rpm package_deb package_ipkâ
We default to rpm:
PACKAGE_CLASSES ?= âpackage_deb package_rpm package_ipkâ
SDK target architecture
This variable specifies the architecture to build SDK items for and means
you can build the SDK packages for architectures other than the machine you are
running the build on (i.e. building i686 packages on an x86_64 host).
Supported values are i686, x86_64, aarch64
#SDKMACHINE ?= âi686â
Extra image configuration defaults
The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
images. Some of these options are added to certain image types automatically. The
variable can contain the following options:
âdbg-pkgsâ - add -dbg packages for all installed packages
(adds symbol information for debugging/profiling)
âsrc-pkgsâ - add -src packages for all installed packages
(adds source code for debugging)
âdev-pkgsâ - add -dev packages for all installed packages
(useful if you want to develop against libs in the image)
âptest-pkgsâ - add -ptest packages for all ptest-enabled packages
(useful if you want to run the package test suites)
âtools-sdkâ - add development tools (gcc, make, pkgconfig etc.)
âtools-debugâ - add debugging tools (gdb, strace)
âeclipse-debugâ - add Eclipse remote debugging support
âtools-profileâ - add profiling tools (oprofile, lttng, valgrind)
âtools-testappsâ - add useful testing tools (ts_print, aplay, arecord etc.)
âdebug-tweaksâ - make an image suitable for development
e.g. ssh root access has a blank password
There are other application targets that can be used here too, see
meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
We default to enabling the debugging tweaks.
EXTRA_IMAGE_FEATURES ?= âdebug-tweaksâ
Additional image features
The following is a list of additional classes to use when building images which
enable extra features. Some available options which can be included in this variable
are:
- âbuildstatsâ collect build statistics
USER_CLASSES ?= âbuildstatsâ
Runtime testing of images
The build system can test booting virtual machine images under qemu (an emulator)
after any root filesystems are created and run tests against those images. It can also
run tests against any SDK that are built. To enable this uncomment these lines.
See classes/test{image,sdk}.bbclass for further details.
#IMAGE_CLASSES += âtestimage testsdkâ
#TESTIMAGE_AUTO:qemuall = â1â
Interactive shell configuration
Under certain circumstances the system may need input from you and to do this it
can launch an interactive shell. It needs to do this since the build is
multithreaded and needs to be able to handle the case where more than one parallel
process may require the userâs attention. The default is iterate over the available
terminal types to find one that works.
Examples of the occasions this may happen are when resolving patches which cannot
be applied, to use the devshell or the kernel menuconfig
Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
Note: currently, Konsole support only works for KDE 3.x due to the way
newer Konsole versions behave
#OE_TERMINAL = âautoâ
By default disable interactive patch resolution (tasks will just fail instead):
PATCHRESOLVE = ânoopâ
Disk Space Monitoring during the build
Monitor the disk space during the build. If there is less that 1GB of space or less
than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt
of the build. The reason for this is that running completely out of space can corrupt
files and damages the build in ways which may not be easily recoverable.
Itâs necessary to monitor /tmp, if there is no space left the build will fail
with very exotic errors.
BB_DISKMON_DIRS ??= "
STOPTASKS,${TMPDIR},1G,100K
STOPTASKS,${DL_DIR},1G,100K
STOPTASKS,${SSTATE_DIR},1G,100K
STOPTASKS,/tmp,100M,100K
HALT,${TMPDIR},100M,1K
HALT,${DL_DIR},100M,1K
HALT,${SSTATE_DIR},100M,1K
HALT,/tmp,10M,1K"
Shared-state files from other locations
As mentioned above, shared state files are prebuilt cache data objects which can be
used to accelerate build time. This variable can be used to configure the system
to search other mirror locations for these objects before it builds the data itself.
This can be a filesystem directory, or a remote url such as https or ftp. These
would contain the sstate-cache results from previous builds (possibly from other
machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
cache locations to check for the shared objects.
NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
at the end as shown in the examples below. This will be substituted with the
correct path within the directory structure.
#SSTATE_MIRRORS ?= "
#file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH
#file://.* file:///some/local/dir/sstate/PATH"
Yocto Project SState Mirror
The Yocto Project has prebuilt artefacts available for its releases, you can enable
use of these by uncommenting the following lines. This will mean the build uses
the network to check for artefacts at the start of builds, which does slow it down
equally, it will also speed up the builds by not having to build things if they are
present in the cache. It assumes you can download something faster than you can build it
which will depend on your network.
Note: For this to work you also need hash-equivalence passthrough to the matching server
#BB_HASHSERVE_UPSTREAM = âhashserv.yoctoproject.org:8686â
#SSTATE_MIRRORS ?= âfile://.* http://sstate.yoctoproject.org/all/PATH;downloadfilename=PATHâ
Qemu configuration
By default native qemu will build with a builtin VNC server where graphical output can be
seen. The line below enables the SDL UI frontend too.
PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
By default libsdl2-native will be built, if you want to use your hostâs libSDL instead of
the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
#ASSUME_PROVIDED += âlibsdl2-nativeâ
You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
a handy set of menus for controlling the emulator.
#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
Hash Equivalence
Enable support for automatically running a local hash equivalence server and
instruct bitbake to use a hash equivalence aware signature generator. Hash
equivalence improves reuse of sstate by detecting when a given sstate
artifact can be reused as equivalent, even if the current task hash doesnât
match the one that generated the artifact.
A shared hash equivalent server can be set with â:â format
#BB_HASHSERVE = âautoâ
#BB_SIGNATURE_HANDLER = âOEEquivHashâ
Memory Resident Bitbake
Bitbakeâs server component can stay in memory after the UI for the current command
has completed. This means subsequent commands can run faster since there is no need
for bitbake to reload cache files and so on. Number is in seconds, after which the
server will shut down.
#BB_SERVER_TIMEOUT = â60â
CORE_IMAGE_EXTRA_INSTALL += âopenssh kernel-modulesâ
CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
track the version of this file when it was generated. This can safely be ignored if
this doesnât mean anything to you.
CONF_VERSION = â2â
Here is my bblayers.conf file:
POKY_BBLAYERS_CONF_VERSION is increased each time build/conf/bblayers.conf
changes incompatibly
POKY_BBLAYERS_CONF_VERSION = â2â
BBPATH = â${TOPDIR}â
BBFILES ?= ââ
BBLAYERS ?= "
/home/project/Yocto/poky/meta
/home/project/Yocto/poky/meta-poky
/home/project/Yocto/poky/meta-yocto-bsp
/home/project/Yocto/meta-openembedded/meta-oe
/home/project/Yocto/meta-openembedded/meta-python
/home/project/Yocto/meta-openembedded/meta-networking
/home/project/Yocto/meta-openembedded/meta-multimedia
/home/project/Yocto/meta-arm/meta-arm-toolchain
/home/project/Yocto/meta-arm/meta-arm
/home/project/Yocto/meta-ti/meta-ti-bsp
/home/project/Yocto/meta-ti/meta-ti-extras
"
These are the only files I have changed. My meta-ti, meta-arm, open-embedded, and yocto are all from the kirkstone branch. I have tried compiling with machine ?= âbeagleboneâ, and that generates the BB-UART1-00A0.dtbo and BB-UART2-00A0.dtbo files, but I am unable to apply them in the extlinux.conf file as the kernel says âthe fdtoverlays command is unknownâ. Using this machine also results in a kernel panic as the root=PARTUUID=${uuid} of the extlinux.conf isnât set correctly by the build.
When I compile with machine ?= âbeaglebone-yoctoâ, there is no kernel panic, but I cannot use the UARTs. What is the recommended way to enable UART 1 and 2 for the beaglebone black in yocto?
Thanks for your help.