Flash Player 10

Dear Friends,

I have a very general question. Does anyone have a clue why it has taken Adobe so long to port Flash Player 10 to ARM?
Is it technical complexity? In that case, where exactly does the challenge lie?

Anyone know how soon we’re likely to see Flash Player 10 running on the OMAP?

Cheers,
Andreas

Two guesses : the multiplicity of ARM instruction sets (FPU or not, SIMD
or not) and the difficulty to make something efficient when all you know
is x86.

I also have some non politically correct guesses that I'll keep to myself :slight_smile:

Laurent

Same here, I have my own guesses that might involve one large west
coast company...

For what it's worth, I saw a youtube video of Calsoft's port of Adobe
FlashLite 3.1 on Beagleboard with Angstrom/OE here:

http://www.youtube.com/watch?v=455zQKuHsA8

I think Adobe has their own plans for Flash 10 and a while back, they
announced some kind of consortium thing that one needs to join to get
Flash 10 on ARM.
http://www.openscreenproject.org/

Jaya Kumar said the following on 06/26/2009 12:26 PM:

Dear Friends,

I have a very general question. Does anyone have a clue why it has taken
Adobe so long to port Flash Player 10 to ARM?
Is it technical complexity? In that case, where exactly does the challenge
lie?

Anyone know how soon we're likely to see Flash Player 10 running on the
OMAP?
    
For what it's worth, I saw a youtube video of Calsoft's port of Adobe
FlashLite 3.1 on Beagleboard with Angstrom/OE here:

http://www.youtube.com/watch?v=455zQKuHsA8

I think Adobe has their own plans for Flash 10 and a while back, they
announced some kind of consortium thing that one needs to join to get
Flash 10 on ARM.
http://www.openscreenproject.org/
  

[1] might help I hope.
Regards,
Nishanth Menon
[1] GPIO trouble on a F28335 - C2000 microcontrollers forum - C2000™︎ microcontrollers - TI E2E support forums