Hi everybody,
In my quest to get Ubuntu to work on the Beagleboard, I've found many
challenges. One of the challenges is to get OpenGL to work on the
Beagleboard. As the Imgtec drivers are only for OpenGL ES, I needed
some kind of wrapper.
I've found a possible solution in the form of "glesport" and tried to
compile this. (http://muksuluuri.unrealvoodoo.org/~skyostil/git/?
p=glesport.git) GLesport is a mesa substitute supporting an egl
renderer.
Compilation has been very challenging and unfortunately I haven't been
able to make a working version. Somehow the libraries that are
produced are broken as many calls are not available. I've had the
first problems with finding stddef.h and stdargs.h and I needed to
copy all header files from the kdrive freedesktop to the /usr/include/
X11R6 directory.
I am very curious whether other people tried this route and succeeded
or are willing to try and try to solve it together.
Kind regards,
Eelco