I compiled the irrlicht OPENGL-ES version and used it with the
beagleboard. I compiled part of the examples and run it on the
beagleboard.
On all the examples the texture files loaded successfully but a
texture files loaded to an object like scene cube was not rendered and
one can see a white cube.
With SW rendering everything is OK and the scene cudes rendered
correctly but when i change to OPENGL-ES driver type the game scene
cubes are white.