LWJGL

Still chasing that white whale of running Minecraft on an BBB, I eventually came to the conclusion that the major issue was twofold. First, Minecraft has a dependency on the Lightweight Java Games Library, or LWJGL, and it does not have an ARM version to reference when it’s downloading the run environment. Second, Minecraft’s launcher doesn’t allow you to reference specific jars in the boot up process, meaning that any version of LWJGL and it’s accessories that could be ported to ARM would also have to pass the sha checks. Granted, those could be fudged, but I’m at a bit of a loss on how to proceed since I seem to be in uncharted territory. Anyone have any pieces of advice or suggestions on where to go from here?