what would be the most sensible way to play audio programmatically in
BeagleBoard?
I am aware this is quite general question as probably there are
several ways of doing it...
My intention is to play an audio (probably a stream) from Python and I
have been reading that I would need some module like PyMedia or pygame
that do not seem to be available in Angstrom linux for BeagleBoard.
Obviously I could launch from Python a command line script to play an
audio... (I wouldn't know which one but I guess it is feasible).
thanks for your reply.
I am actually installing ubuntu on a separate SD card just now...
let's see what is happening.
With Angstrom I was able to use aplay.
However I had problems from scripting side (in python) as:
1. python-audio doesn't include pyAudio module as I was expecting
2. with python alsaaudio module I am not able to play properly a wav
file (while in the ubuntu pc I can) and while using the same
parameters that I am using on aplay (as I posted in here: http://groups.google.com/group/beagleboard/browse_thread/thread/66b61606b4a71af4#)
So I think if I succeed by installing ubuntu I may have an easier
life...
(dreaming doesn't cost much
thanks for the link.
I think generally I should be better off with ubuntu as it should be
easier to transfer apps/scripts from the ubuntu pc I am using.
But I also think I am not following the right process for building a
Ubuntu SD card:
I started here, but it is still installing packages since... last
night!
Listen I cannot make any audio playing now, although I don't get any
sort of error.
I've used aplay, and in different ways python-audio or python alsa...
without success.
It doesn't give me any sort of error, but nothing comes out.