SGX SDK on Beagleboard


I registered with TI and downloaded the Beagleboard distribution of the SGX SDK last week. I had some issues getting it installed (it's built against an earlier kernel than I'm using at the head of OE) but did make some progress, with basic tests running. The current stumbling block seems to be EGL. Before diving into this I thought I'd check for an update, but I see the Beagleboard release has now been taken down from the TI mobile gaming extranet.

Does anyone know the status of this? Does anyone have the libraries running to the extent of being able to build or at least execute the demos? Is this library the only option to take advance of the SGX 3D acceleration?