activate SGX on BeagleBone Black with Kernel 5.10.168-ti-r64, and ensure SGX support is enabled in the kernel configuration. you may need to load the SGX driver and potentially apply custom patches if it’s not natively supported. check forums for specific kernel patches or instructions related to SGX on your board.
I was able to activate SGX by following the steps outlined in the guide from the same repository I linked earlier. The repository provides instructions on how to install and initialize SGX, including setting up the necessary kernel module and driver.
Let me know if you’d like me to share more details about the specific steps I followed.
The repository documentation includes instructions for updating the system, installing dependencies for graphics and development on the BeagleBone Black, compiling and installing a proprietary graphics driver for the PowerVR SGX530 (supporting OpenGL ES 2.0 and EGL 1.5 with KMS/DRM and RGB565), and patching and building SDL2 optimized for hardware rendering on the BeagleBone Black.
@foxsquirrel
i followed the instructions, following is what i get when running one of the apps.
kmscube --gears
CPU useage is about 4% user, 24% sys with 20 fps
OpenGL ES 2.x information:
version: “OpenGL ES 2.0 build 1.17@4948957”
shading language version: “OpenGL ES GLSL ES 1.00 build 1.17@4948957”
vendor: “Imagination Technologies”
renderer: “PowerVR SGX 530”
I’m glad to hear that you followed the instructions and got it running! Could you let me know which kernel version you are using? Also, did you only follow the steps from the guide, or did you need to make any additional adjustments?
I’d love to see if someday it’s possible to run a QML program with hardware rendering instead of just running an example like kmscube.